I stalled out on the Illustrator’s Launchpad again. I really meant to finish the balance lesson, but houseplants are boring. I wasn’t feeling picnic items
Category: Debugging
It’s been a long time since I burned anything. I missed it. As a kid, I was limited to whatever patterns were available near the
Doodling remains difficult. Well, less the actual doodling and more the mental rotation of 3d objects in space, but same diff really. Trying to limit
So that was an experience. Shit show may have been an understatement. Here’s hoping it’s still salvageable, though I’m not sure why. It was destined
No problems with the layers curing, but still more shrinkage than I was hoping for. Ended up with unintentional shoals at the front edge. There’s
Not super crazy about how the first coat turned out. I was trying not to exceed the 1/8″ depth, and maybe I babied it, but
After reviewing the source material, I added red flowers to the mix. The first layer of realistic water is down. It needs 24 hours minimum
After the next layer of moss was settled on the shingles, I decided to use it to solve my roof gap issue. I’m going to
I stand corrected – just ship bones. Maybe when I’m ready to test desert flock. How hard can palm tress be? The mast looks fun
I wanted some color, but nothing too bright that will conflict with the buoys. The house in the game is monochrome drab and super boring.
I’m not super crazy about the texture of the plaster cloth, but I resisted the urge to do anything else to it. That was the
My ink work is still shaky AF, but the only way to change that is to burn thru some pens. Currently reviewing some of my