The modular dungeon terrain is coming along. First batch is ready for varnish, batch 2 is awaiting dry brushing and washing, hopefully in the next hour. Still looking at texture options, particularly on bricks. The can full of rocks may have to suffice, as I cannot hold that many tiny bricks without my wrists reminding me its a bad job long term.
Picked up some Warcry cards and technical paints, and finally solved the storage issue. This is the absolute last shelf that I have space for before things start looking hoarder-y. On the bright side, pretty sure the packing foam is going to be the base of the Tamir diorama. I’m still not quite ready to start it yet, but I think the next few projects are going to help with the planning stage and the scale of the beast.
I’ve started going through Matt’s magnetic system on RP Archive, and I think that’s going to be my next direction. The modularity it perfect, I can use the base dungeon tiles I just made, and there are no individual bricks. Sold. (In which guess I can use the EPS for something else. Oh darn.) I’m going to need to find a way to get the magnet templates 3D printed. Feels like forever since I painted.
Since Una Baignade, Seurat insists that a work of art has a necessary structure that reveals the hidden order of things; harmony should not be a reflection of a fleeting reality, but a symbol of the eternal values of the reality being probed. The subject taken from the chaos of nature is of little importance, since it is the role of the painting to recreate the organic destiny of this inanimate nomenclature.
Guy Cogeval, Post-Impressionists